TOC Cheat Sheet
For most people this blog post will be extremely worthless. Trial of the Crusader is something to run on your alts — and even then probably on hard mode. I’m going to post it anyways, because there are casual players out there who might just benefit from it. It is also helpful for me to have my own quick reference to look at that is less verbose than WoWWiki.
Our guild cleared TOC for the first time several weeks ago (yes, I know it came out in frickin August). A combination of RL, drama, and fear of not being l33t enought led us to not even attempt it until early this year. With a brief hiccup on Faction Champions we managed to get through it just fine. It helped us remember how much we actually like raiding and we’re going to be moving on to ICC shortly (hooray!).
The fights in TOC aren’t overly complex, and there are only five boss encounters. With a team decked out in triumph emblem gear, and a reasonable amount of situational awareness (or just DBM), even a casual player can manage it. I still think the Keepers in Ulduar we’ve been working on are far more difficult in terms of mechanics.
This is meant to be a quick cheat sheet of important things to know, not a substitute for Tankspot videos, WOWiki, or some of the more elaborate guides. I have only run 10-man, so I may be missing some 25-man specific things. Also remember that this not for heroic mode. In addition, I know there are multiple strategies for many of the fights — this is just what worked for us. *Phew*… enough disclaimers, let’s get started!
Northrend Beasts
Three bosses in one encounter— w00t!
Phase 1 — Gormok the Impaler
Big magnataur — rawr!
Everyone:
- Stay out of the fire. Literally.
Tanks x2 :
- Trade off, taunting at 3 stacks of the Impale debuff
DPS:
- Kill Snowbolds as they latch on to people, otherwise kill the boss
Healers:
- Heavy heals on the tank who has him
- Stay 15 yards from Gormok or the Staggering Stomp will interrupt you.
- Melee will take AOE damage from the Stomp^
- After the phase ends, be sure to still heal the tank with the Impale debuff
Phase 2 — Worms
Nasty giant worms that spew stuff at you
Everyone:
- If you get the Paralytic Toxin debuff run to whomever has the Burning Bile debuff to cleanse yourself before it paralyzes you
- If you have Burning Bile, don’t stand too close to other people as it does AOE damage
- Stay out of the slime pools
- Stay behind the worms
Tanks x2:
- Tank them near-ish to each other, facing away from the raid
- After they submerge, pick them up and face away from the raid ASAP
DPS:
- Focus on Acidmaw first, then Dreadmaw
Healers:
- Extra heals on those with the debuffs
Phase 3 — Icehowl
Giant blue yeti who just wants to make friends
Everyone:
- Spread out
- At some point he will knock you to the wall with Massive Crash, and then charge at one person. Run away from the original position of his target – if he hits anyone he will enrage.
Tanks x1:
- Position him facing the wall to avoid knockback from Whirl
DPS:
- After the Massive Crash and charge he will be stunned against the wall — use cooldowns then as he will take 100% more damage.
Healers:
- Spread out (seriously).
- Extra raid heals on those who get frozen by Arctic Breath
Lord Jaraxxus
Always blame the gnomes
Everyone:
- Run outward (but not through the raid) if you get the Legion Flame debuff
- Spell-steal, Tranquilizing Shot, Purge, or Dispel the Nether Power from the tank
- Interrupt Fel Fireball
Tanks x2:
- One on Jaraxxus, one on add duty.
- Offtank needs to pick up the Mistress of Pain and the Felflame Infernals when they spawn
DPS:
- Nuke adds ASAP
- Melee don’t bother with the Infernals (too much AOE pain).
Healers:
- Must heal people through Incinerate Flesh (until the debuff goes away)
- Heal those with Legion Flame.
- Watch the offtank when the adds spawn.
- Splash damage from Infernals is high.
Faction Champions
The PVP-but-not-PVP fight
Everyone
- Cry
- Kill the healers first
- Have people on each healer to interrupt and lock them down
- Interrupt, interrupt, interrupt, interrupt
- Dispel, dispel, dispel
- CC!
- Don’t bother with resilience gear
- Run away if they’re beating on you
- Trinket out of fears if possible
Tanks x0:
- You can’t really “tank” this fight like normal. Taunts work but have diminishing effects — use them to distract a champion from pounding on a squishy
DPS:
- Focus fire on one mob at a time — most dangerous healer first
Healers:
- Stay as far away from the champions as possible — distance contributes to threat!
- Health deficit contributes to threat — keep people topped off so they don’t get 1-shotted
- Dispel/Cleanse
Twin Val’kyr
Light and Dark Valkyr make a deadly duo
Everyone
- Click on the light or dark portal to grab a buff
- Switch color on Vortex to match the Twin casting, then switch back after the cast is over
Tanksx2?
- Can do this with one tank but easier with two
- Each grab a Twin and buff the opposite color of your twin
- You don’t have to switch colors ever if your healers can take it — just pop a mitigating cooldown if your twin casts Vortex
DPS:
- DPS the Twin of the color opposite your buff
- Easiest if all DPS focus on one Twin
- If the other twin casts Twin’s Pact, switch color to DPS her shield and interrupt her heal, then switch back
- Try to catch orbs of your own color for the dps boost, while avoiding those of the opposite color
Healers:
- Doesn’t really matter which color you take, just remember to switch for Vortex if necessary
Anub’arak
A familiar giant beetle — not to be confused with the other giant beetle, Anub’rehkan
Everyone
- Phase 2: He will pursue a random member of the raid with spikes. Run to an ice patch to prevent getting hit. Everyone else watch out for the spikes.
Tanks x2:
- Phase 1:
- Main tank on Anub, offtank on add duty
- Face him away from the raid
- Offtank must pull the Nerubian Burrower adds to ice patches so they don’t burrow
- Phase 3: Only one tank needed
DPS:
- Ranged: Must bring down Permafrost orbs as much as possible throughout the first two phases
- Phase 1: Probably kill the adds when they spawn (we don’t actually, we just wait until Phase 2)
- Phase 2: Bring down the Burrowers and the little scarabs — get them off your healers
- Phase 3: Burn!
Healers:
- Phase 1: Beware of raid damage from Penetrating Cold
- Phase 3:
- It’s healer hell
- Keep the health of your raid members as low as possible to minimize the health Anub steals via Leeching Swarm
- Beware of Penetrating Cold.






Thanks for this guide. Never went there myself, so I may use it later.
A few quick tips to make TOC even smoother.
Gormok:
Paladins can clear the impale debuff off of the tanks with hand of protection.
Icehowl:
Melee dps should always stay on maximum melee range to avoid getting hit by the knockback.
Jaraxxus:
Infernals can’t really be tanked since they reset aggro every time they fly off, so don’t bother chasing them around the room, just taunt and dps them down.
Thanks for the tips! I didn’t know that Paladins could clear the impale debuff – would have been useful last week when we were using two Paladin tanks
Don’t know if this is what you mean by healer hell, but I thought I’d clarify phase 3. The more your healers heal the harder he is to down. His debuff heals him for whatever damage it does, and that damage is based on a percentage of the person’s current health, instead of their total health.
Ergo, the more you heal, the more he heals. Tanks need to be topped off, but the rest of the raid can hover around 50%.
The best thing a Rogue can do is switch out for Wound Poison for phase 3. I always have an extra dagger in my bags with Wound applied just for that purpose. If you happen to have a Marksman Hunter with Aimed Shot or MS Warrior, you can skip that though.
BTW, grats on downing it. It doesn’t matter when you did it; you did it and that’s an accomplishment. Don’t let anyone else tell you otherwise. Good luck in ICC, and if you get stuck, feel free to pick my brain, my group does some pretty unorthodox stuff that might just work for you too.
- Sam
Hehe, by “healer hell” I meant that it’s often hard for healers to NOT heal someone dipping low on health – it’s completely against their instincts. I suppose that wasn’t super clear.
I used Wound Poison the first time we downed Anub but at this point we’re a bit overpowered on 10-man normal and I found it unnecessary. Certainly a good tip though!
Thanks for the comment – I will definitely ask away if we have trouble in ICC.
After re-reading the post, I noticed the part about leaching swarm. If you want to pare down my prior post to the stuff starting at wound poison, be my guest
I should probably l2 read before I comment…
- Sam
“Infernals can’t really be tanked since they reset aggro every time they fly off, so don’t bother chasing them around the room, just taunt and dps them down.”
I did this one as the weekly raid quest with an OT that either didn’t know this or didn’t care. So for me the fight was:
1: Pew pew Jaraxxus
2: Pew pew demon spawns
3: Run away from demon while mentally saying, “There’s a demon after me! Hep me Lawd! Hep me!”.
4: Repeat steps 2 and 3 until you reach 33% health
5: Run to Tree
6:Wonder why Tree isn’t healing you
7: Jump up and down in front of Tree
8: Run away from demon to Shammy
9: Get healed by Shammy
10: Finish off demon
11: Repeat steps 1 through 10 until Jaraxxus is toast